New feature
Developers' notes:
html=, save=, threads=, includes) are removed for safety. Profilesets are ranked.| Stat | DPS per point |
|---|---|
| Best | Upgrades | Upgrade chance | Exp. gain | Runs / upg. | ||
|---|---|---|---|---|---|---|
| ▶ |
| None tracked |
braidrots.toml (see README).| Instance | Type | Bosses | Items | Status |
|---|---|---|---|---|
| manual |
| Content | Difficulty | ilvl | |
|---|---|---|---|
| verified |
instance, kind, item_id, encounter, difficulty, ilevel, bonus_ids, slot, note. Re-importing the same name replaces it.Ready, Check, Sim! stands on the work of a lot of people. This is everyone whose tools, data, guides or ideas it uses. Thank you!
The simulation engine behind every sim, and the game data we read from it: spells, items, talents and tier sets (Holy Word cooldown rules, Catalyst pieces, talent names).
Rankings and combat logs behind Top players, the log comparison on results, the boss-fight survey that shapes route sims, and item popularity.
Armory character import, realm lists, the Adventure Guide loot tables and item data.
WoW's own ItemSpec / ItemSpecOverride tables, used so the Droptimizer only sims loot your spec can get.
By Nnoggie and contributors: every dungeon's enemies, forces, health and maps, and the route strings the planner and route sims use.
A community sheet of every mob ability (kicks, stops, dispels, tank busters): powers the planner's mob cards and the group utility check.
By realKarasu: a real MDT export used in our tests.
Inspiration for Top players (top logs, metric by metric) and the Holy Word CDR columns, which follow their table's definitions. Our Serenity replay is our own implementation.
The healer playstyle guides (patch 12.1) summarised in your analysis's tips and common mistakes; linked for every spec.
Tooltips and icons across the site, and spec guide links.
Our Guide page is adapted from their "How to sim your WoW character"; spec guide links.
Top-player talent builds (opened in your browser from Talent Compare).
The sim-your-character flow this site is modelled on; season upgrade tracks and vault ranks were checked against it.
By pabulum: the bonus-roll planning method.
Healer upgrade reports imported into the bonus-roll planner.
Skyhold, Hammer of Wrath, Trueshot Lodge, Warcraft Hunter's Union, Ravenholdt, Warcraft Priests, Acherus, Death's Advance, Earthshrine, Council of the Black Harvest, Peak of Serenity, Dreamgrove, The Fel Hammer, Wyrmrest Temple and Altered Time: linked for theorycrafting and help.
Shared by our community; they shaped the healer analysis and were checked against logs.
The page's interactivity.
Charts.
The server.
World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. Ready, Check, Sim! is a fan project, not affiliated with or endorsed by Blizzard or any of the sites above. Game data belongs to its owners; open-source components are used under their licenses. Built by SFX with Claude Code.
Developers' notes:
Hitting a target dummy swings 10–30% from luck alone, while most gear or talent choices are worth 1–2%. A sim plays thousands of fights with your exact gear and talents and averages out the luck, so you get a trustworthy answer in seconds.
Re-copy it whenever your gear or talents change; the sim only knows what you paste.
| SimpleSim | “How much damage do I do?” Pick Mythic+ or Raid and go. Start here. |
| Top Gear | “Which of my items should I wear?” The one most players need; tick the bag items to compare. |
| Droptimizer | “Where should I farm?” Sims every drop from a raid or dungeon and ranks where your upgrades are. |
| Talent Compare | “Which build is better?” Compares your saved loadouts side by side. |
| Stat Weights | Mostly skip it. It's easy to misread; Top Gear answers the same question directly. |
Adapted from Icy Veins' How to sim your WoW character.
A bonus roll gives you one random item from that boss or dungeon's loot table (for your loot spec) at the Great Vault item level of that content, and items you already rolled there leave the pool. So the smart spend isn't "the boss with my best item", it's the source where a random pull is worth the most:
Season 2: 1 token per roll, raid boss or dungeon. Rolls pay out Heroic raid → Myth 1/6 (318), Normal → Hero 1/6, Raid Finder → Champion 1/6, Mythic → Myth 6/6, +10 dungeon → Myth 1/6.
Pick each player's spec, or look them up by name. Every route below then shows the kicks, dispels, soothes and other utility your group is missing.